An excellent post by Sylvain Lefebvre on how to enforce rigor in research.
2009-10-21
2009-10-06
How to read papers
I assume you already know why you should read papers (if you are doing research). If not, ask your adviser(s) or senior members of your group. If they tell you that you do not need to read papers, or if you could manage to conduct research without reading papers, please drop me a note. I would love to learn how you manage that.
The primary goal of reading paper is to know “what” other people are doing, not “how” they do it (this is only the secondary goal). Mistaking the secondary as the primary is probably the most common misconception I have seen. It is true that eventually you will have to figure how the algorithms work, etc, but that is after you know what you want to do, the primary goal stated above.
For me, reading papers is like reading gossip or fashion magazines (I got plenty exposure to these thanks to my wife); I want to know what my friends and colleagues are up to, what the trends and future directions are, and what kind of topics would interest me as a potential research project.
As a corollary, try to maximize the marginal return of the time you spent on reading papers. Maybe there are people out there who are smart enough to be able to read all the papers, but for mortals like me, the suggestion is as follows. Instead of attempting to read the papers entirely (a common mistake by rookies), try to spend as little time as possible on each paper to pick up the gist or key ideas. For most papers, I usually spend only a few minutes (and sometimes seconds) going through only the abstract, introduction, images, and videos. The latter two are a blessing for graphics researchers; more often than not it is possible to know a paper by simply watching the video or flipping through the images. In particular, if the video (or the talk slides) is sufficiently informative, I could sometimes bypass the paper entirely. (So the best way to read a paper is actually not reading at all.) Plus, even for papers I have read entirely, I usually only remember the main points eventually.
Finally, if you visualize the distribution of papers you read in the ambient space of all papers, it should form a “T” shape, i.e. you should read board enough to cover all major topics in your field (the horizontal part of T), and you should be an expert on at least one subfield (the vertical part of T) that presumably will be where you publish.
Research advice
After already collaborating (and publishing) with a double-digit number of students, I finally realized that I have been given answers and advices to the same set questions over and over again. So I think it is time to write them down.
For the benefit of my readers and myself, I will try to keep these posts as terse as possible without losing completeness (similar to the guideline for SIGGRAPH paper length). I will mark all my research advice posts under the advice tag.
Voice mail preview
My mom left a message in my phone, and below is the transcript of the “voice mail preview” via automatic speech analysis. The technology is developed by a highly regarded company. But unfortunately, converting a speech in Mandarin into English proves futile.
Voice Mail Preview (confidence is low):
Lady I sat.
But I think you need solutions if you call me back and hi counting packaging Wei you do windshield wanted after please again my P password I have to dial in and if you are you today application accesses handle it would be okay with you I got an account shown again and tell you oh I’m John shoes and KJ net slash if and making this is hundred chiaki okay okay bye bye.
2009-09-29
Anti-Neo
If I were a character in The Matrix, I want to be Anti-Neo who drags everyone from the real world back into the matrix. The synthetic world is so much easier to manipulate than the real one.
Inspirational day
Not sure if it is the ideas that are good or it is just the cocoa I drank.
2009-09-26
ACM multi-media acceptance rate
I was browsing the MM papers and found the following statistics very amusing. (See here for the original source.) Notice the unusually low submission (and high acceptance) rate in 2009. What is causing this? A natural explanation is that the recession prevented many people from attending (and thus submitting) to a conference held in a relative remote place like Beijing. Anyone else has better ideas?
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2009-09-01
Waltz with Bashir
The phrase “animated documentary” may sound like an oxymoron, but that is exactly what I would use to describe Waltz with Bashir. I was originally attracted to this movie due to its graphics effects, especially on the masterful use of large regions of monotonic colors. What I did not expect was thought provoking storytelling, and I was thrilled to find plenty in this movie.
I highly recommend this movie, as well as the behind the scene bonus features on how the movie is made.
[youtube=http://www.youtube.com/watch?v=ylzO9vbEpPg&hl=en&fs=1&]
2009-08-16
Renaissance
Renaissance is a stylish binary animation. By binary, I mean it is rendered in only two colors, black and white, not even gray scales which the movie used only rarely for special effects like transparency.
[youtube=http://www.youtube.com/watch?v=oh7s32XRScQ&hl=en&fs=1&rel=0]
I watched this movie because it was mentioned in a research paper titled Artistic Thresholding, and I am curious about the artistic and technical effects. In particular, even though binary rendering has been performed on static images (e.g. posters), these are usually abstract renditions. Thus, it was not clear to me how the effect would carry over for 3D animations, for which frame-to-frame coherence is required in addition to single frame stylization.
Overall, the binary rendering of the movie looks very good, in terms of both intra frame stylization and inter frame coherence. The binary rendering, combined with the nature of the story line, pushes the film noir genre to the extreme.
In the bonus materials, the creators explained that the movie was authored as a combination of motion capture and 3D polygonal rendering. This is quite comprehensible. Unfortunately, no explanation was given to the binary shading part. From what I could see, no published research algorithms have achieved binary animation anywhere near what is shown this movie. The usual suspect is heavy manual work, but even with that I still cannot figure out how things were really done.
Looks like this is still a open research problem, and probably a darn hard one.