Confessions of a researchaholic

October 13, 2019

Broken bridge

Filed under: Real — liyiwei @ 5:39 pm

While sitting on a tree stump to draw this broken bridge, two deers ran right pass by me.

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Sketching a broken bridge #procreate

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October 12, 2019

Taking comments

Filed under: Real — liyiwei @ 10:38 am

I guess the key challenge for taking comments/suggestions from others is being rationally open and yet emotionally close, to make positive improvements without negative feelings.


Filed under: Real — liyiwei @ 10:31 am

I installed and drew with Procreate last night.
In the background story, the founder said about their process of setting up Savage Interactive and developing Procreate:
“I grew up quite poor, so for me risking everything was a very natural thing. I thought, well, if it doesn’t pay off, I’ve been here before and I’ll be fine.”
(You might need to read that story from the App store as the web version might not be complete for some reason.)

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First drawing with #procreate

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October 9, 2019

Nothing is too easy or too complex to draw

Filed under: Real — liyiwei @ 10:02 pm
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A water drop can be plain or intricate depending on how we see it.

October 6, 2019

Drawings over a previous sketch

Filed under: Real — liyiwei @ 5:22 pm

The joker is easier and more fun to draw than the batman.

October 3, 2019

Sketching refraction from a cup of water

Filed under: Real — liyiwei @ 3:46 pm
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Outside a company cafeteria someone left this cup of water which produced interesting light refraction in a late afternoon.

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Sketching refraction of a cup of water #adobefresco

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September 28, 2019

Custom puppet exercise

Filed under: Real — liyiwei @ 4:33 pm
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I created the vector graphics in Ai Draw, export to Pr for layer editing (Ai should also do but looks like my Draw app sends the .ai file to the Ai program on my company computer while I was at home), and import to Ch for facial tracking and performance.
The mouth tracking and animation need some investigation.

September 26, 2019

I only propose SIGGRAPH-level ideas for collaboration

Filed under: Real — liyiwei @ 11:01 am

This is a corollary of be the best; replace SIGGRAPH with CHI/UIST for HCI projects, ICCV/CVPR for vision projects, etc.

I usually propose safer/clearer ideas for collaboration, especially with more junior folks, and reserve riskier ideas for myself.
Sometimes it is faster for me to directly code than to indirectly describe what to do, especially for vague thoughts. (Some of my single-authored SIGGRAPH papers are results of not finding any collaborators.)

Given these, if a project cannot be published in a top venue, it is usually due to (lack of) execution, e.g., a first-author student needed to graduate and thus ran out of time, or chose to follow his/her own opinion instead of my advice.
I am completely OK with all these; I do the best I can without worrying about factors beyond my control.

September 22, 2019

Fur shading + texturing exercise

Filed under: Real — liyiwei @ 5:15 pm
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A little mouse got trapped a few days ago in the garage.
This is relative easy to draw, as I can easily double the strokes for (fur) texturing and shading.

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Fur shading exercise

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Random lessons learned from making films

Filed under: Real — liyiwei @ 5:11 pm

The most important lesson appears to have more to do with life than films: we never know what is going to happen.

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