Confessions of a researchaholic

2015-10-26

Autocomplete hand-drawn animations

Filed under: Real — liyiwei @ 9:00 pm
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[This post is for answering press inquiries about our SIGGRAPH Asia 2015 paper titled “autocomplete hand-drawn animations”.]

On August 2014, Koji Yatani (at the University of Tokyo) asked me (on Facebook!) to recommend students for a MSR Asia internship under Takaaki Shiratori with topics in animation and sketch UI. I recommended my HKU PhD student Jun Xing, who just got a paper in SIGGRAPH Asia 2014 titled “autocomplete painting repetitions”.
(Both Koji and I were with MSR. That is how we got to know each other even though we have no overlap.)

Our initial goal was to help users create animated emoji in instant messaging. I wanted to make sure the project is significant enough (e.g. for SIGGRAPH) while leveraging our collective expertise as much as possible. Thus, I proposed to extend the aforementioned SIGGRAPH Asia 2014 paper, which can autocomplete only single-frame drawings, for multi-frame animations. The main goal for both projects is to help ordinary users draw as easily and effectively as possible.
(My dad is an artist, but I have yet to learn how to draw. So as any decent computer scientist would do, I ask algorithms for help.)

Jun designed most of the user interface and algorithms, and implemented the entire system. He is definitely one of the best students I have worked with.

We plan to ship prototypes of the system to gather user opinions for further research and improvements, starting with mobile apps followed by desktop versions.

PS:
Contrary to what some press reported, this is NOT a Microsoft technology or product (at least not at this moment of writing). None of the authors were with Microsoft during the key stages of the project development. In particular, the core ideas were conceived before the start of the internship, and Jun had to come back to HKU to finish the project after Takaaki left Microsoft about 1 month before the paper deadline.

2015-08-05

Good collaborator

Filed under: Real — liyiwei @ 11:42 am
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People who are the most important in my life are those who make me better.

I would like to thank Chia-Kai Liang, my collaborator in a light field camera design project.

  • The best kind of research projects has both academic and industry values. He brought me into this very interesting problem, for which our solution turns into a SIGGRAPH paper and part of a next generation Lytro camera.

  • Initially I thought the project is too engineering-oriented for a good research paper. He corrected my blind spot and kept us moving on.
    (I am still learning to walk the very thin line between optimism and pessimism for research.)

  • The project involved heavy workloads in data capture and prototype engineering. He participated and coordinated all these with the product teams and paper co-authors.

  • He wrote the code and paper with me, more closely and more effectively than my previous (excellent) collaborators.

  • I learned several technicalities thanks to him, such as designing light field cameras, using cmake without blowing off our legs, putting python (programming language) to good use, automating speech synthesis for video dubbing, etc.

  • He made sure I started preparing our SIGGRAPH talk before inside the convention center.

I look forward to further collaboration with Chia-Kai in innovating computational photography.

2015-07-20

SIGGRAPH versus SIGGRAPH Asia

Filed under: Real — liyiwei @ 11:47 am
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I have heard enough saying that SIGGRAPH Asia simply accepts papers rejected by SIGGRAPH, and thus is of lower quality.

This is not my business and in any case I do not care an iota what others think. But any scientifically questionable statement deserves to be rebuked.

Both SIGGRAPH and SIGGRAPH Asia have similar acceptance rates, and are hold at the same review standard in my personal experiences (as authors, reviewers, and committee members).
If you have ever reviewed a SIGGRAPH Asia submission you probably have received instructions from the paper chairs about holding the same quality bar as SIGGRAPH.

In my personal record (up until SIGGRAPH 2015), I have 4 papers rejected by SIGGRAPH Asia and accepted by the next SIGGRAPH, and 4 the other way around. So it is about the same.

The real difference lies not in the quality bar but the (geographic) venue.
As a presenter I do prefer SIGGRAPH due to the usually larger audience.
But I also know others who prefer SIGGRAPH Asia due to visa and travel issues.

2015-05-31

Should we submit?

Filed under: Real — liyiwei @ 1:33 pm
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The deadline is approaching and we have this paper that might or might not be ready. Should we submit?

A lot can be learned only by going through actually paper review cycles. So it pays off to do our best to meet the deadline.

On the other hand, a bad submission might get its potentially good ideas scooped by the reviewers without receiving much useful feedback.

Thus, I recommend submitting only those with a reasonable chance of getting accepted but let the first author make the final call as the tie breaker.

A related post: why strong labs sometimes submit weak papers

2015-04-05

Furious 7

Filed under: Real — liyiwei @ 10:40 am
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They actually parachuted the cars for real instead of CG 🙂

2015-03-16

PhD student recruiting

Filed under: Real — liyiwei @ 2:15 pm
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On behalf of the HKU CS department, I would like to invite top students all over the world to apply our PhD program for academic year 2016-17.

HKU is a top ranked university conducting world class research and teaching. It is located at the heart of Hong Kong Island, aka the downtown area.
Hong Kong’s diverse culture, liberal policy, and vibrant economy offer unique life styles and career opportunities.

2015-02-02

Pause the future

Filed under: Real — liyiwei @ 10:45 am
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I was watching Super Bowl XLIX on my tablet using NBC’s live sports app, but had to attend a meeting during the middle of the third quarter.
So I paused the game, hoping to resume it later without spoiler.
Fortunately, nobody in Hong Kong mentioned anything about the game to me, and the app is robust enough to replay everything, including commercials.
After the meeting I went straight to solitary confinement and finished the rest of the game around midnight Arizona time.

Tom Brady threw his second interception when I paused the game; the world knew the rest before I resumed it.
🙂

I wonder if this can be an interesting HCI research topic.

2014-12-20

Minimal quality bar to become my internal student

Filed under: Real — liyiwei @ 7:08 pm
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You should be able to understand and implement an existing research paper (e.g. SIGGRAPH) or software system (e.g. a renderer/simulator) as well as reproduce the corresponding results.

Otherwise, you are not ready for a research or even a development position.

As a reference point, my first HKU PhD student, Jun Xing, once managed to reproduce 3 SIGGRAPH papers in a span of about 5 days (for sports).
🙂

2014-12-11

Street credit

Filed under: Real — liyiwei @ 6:55 pm
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Coauthors revealed a secret in a recent paper that gave us all street credits.
:v
(It is in plain sight for anyone to see, so I won’t tell.)

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