Confessions of a researchaholic

September 24, 2020

OKR 2020

Filed under: Real — liyiwei @ 10:08 am
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For OKR 2019, I rated myself 80 percent:

  • Published 4 top papers with 4 student first authors.
  • Transferred a research into a product for future release, and have 1 granted and 2 filed patents.
  • Maintain regular drawing and animation exercises with steady progress.
  • I read the Book of Change as part of my drawing exercises, and have resumed the Baroque Cycles.

    By avoiding a brand of low-quality chocolate, I have restored my biometrics to the previous non-normal-human level.
    I have learned all 3 basic forms of the physical art I have started learning for about 4 years ago.

The default period is from July 2020 to June 2021 unless stated otherwise.

Publish top papers

Publish at least 4 papers in top graphics/HCI/vision/ML venues, such as ToG (including SIGGRAPH and SIGGRAPH Asia), CHI/UIST, NIPS/ICML, CVPR/ICCV.

Build top products

Ship at least one product as a manager/researcher and file at least two patents.

Develop top talents

Help at least 4 students publish in top graphics/HCI/vision/ML venues individually.
Recruit at least 2 top job candidates.

Lead top impacts

This year marked so many remarkable events, such as a global pandemic, environment degradation, and social injustice, which are more worthwhile to address than the above 3 categories, which I no longer feel the kind of urge to prove after SIGGRAPH 2011.
I (belatedly) created this new category for the coming years.

Have fun, be awesome

Practice sketching and animation to a professional level.

Continue learning a Middle Eastern language to elementary school level, complementing the one Asian and one European language I already know.

Practice meditation to the level that I can enter the God mode immediately, anywhere and anytime.

Finish the book of change, to renew my (now rusty) Chinese and crack the only Chinese classics that my grandfather did not during his life time.

Finish the baroque cycle, which I have resumed in the middle of the first volume (quicksilver).

Recover from an acute physical incidence that threw me off balance, and fix a chronical one.

September 21, 2020

Resting excavator

Filed under: Real — liyiwei @ 9:05 pm
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After focusing on the claws in the previous sketch, I felt more comfortable drawing the entire excavator.

I misplaced a rod in my first pencil-and-pen sketch, which I fixed, and then proceeded to produce a color version.
I ran out of patience after oil-painting the yellow components and thus water-colored the rest gray, and completed oil-painting the body two days later.

September 19, 2020

Excavator claws

Filed under: Real — liyiwei @ 6:20 pm
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Initially I was trying to draw the entire excavator but found particular interests in the two claws.

September 13, 2020

Quick morphing animation exercises

Filed under: Imaginary — liyiwei @ 11:22 am
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These two exercises aim to create organic morphs between simple shapes, with focus on animation instead of drawing.

During the last exercise, I found out that drawing every frame from scratch can facilitate more lively motions while copying and editing frames can produce more rigid/static effects (like in stop motion).
In this example, the left side looks like a growing plant while the right side looks like a swimming worm.

September 12, 2020

Quick sketch of a cat on a fence

Filed under: Real — liyiwei @ 4:04 pm
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The cat allowed me only a quick glimpse before jumping away.

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Quick sketch of a cat on a fence #adobefresco

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September 8, 2020

How to deal with shit in life

Filed under: Real — liyiwei @ 10:06 pm
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Remove it before it can further pollute the mind and the environment.
https://www.instagram.com/p/CE5xr0MHtLb/

September 4, 2020

Digital charcoal drawing of physical colored pencils

Filed under: Real — liyiwei @ 10:31 pm
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Late at night spotting
colored pencils for charcoal
digital drawing

September 2, 2020

Vertigo ceiling

Filed under: Real — liyiwei @ 9:07 pm
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During vertigo, the eyes can spin around following the incorrect signals sent from a faulty vestibular system.
The effect can be reduced by VR: track the eye movements, classify whether they are caused by vertigo, and adjust the display accordingly (e.g., move the visual field with the spinning eye gaze).

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