A single device that bridges VR and AR by displaying synthetic graphics seamlessly with or without the real environment, captured by some sensor/camera without requiring optical seethrough, consumes low power, tracks eye gazes (e.g., for foveation) and locations (e.g., for overlaying geo information).
These can already be achieved programmatically on some smart phones; glasses can reach a subset of users (e.g., those already wearing prescription glasses or requiring hands-free working conditions).
Disclaimer: this is my personal opinion, conceived and written on my personal computer outside Adobe working hours.
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